
the Twin Wick
Twist
Every flare echoes at half strength for more loop kills. Cutters must snip twice.
Starts with Firefly Swarm
Loops mend and harden you
As the Night wears on, loops keep you alive. Every loop that catches bugs mends you a little for each one, and every few big loops add a point of Ward: armor that softens every hit, up to a cap. Your Ward shows under your health bar. A keeper who never loops gets neither.
From 10:00 · Mend 1.5 HP per bug caught, at most 25% of max HP a loop
Ward +1 armor every 3 loops of 3+ bugs, up to 40
Hurt? Back off and heal
Late in the Night a badly hurt keeper heals faster, so you can back off and recover. Heal up, then loop again.
From 10:00 · Below 30% HP · Regen +1 HP/s
To unlock
Close a good many loops.
Loop kills
A loop kill is a bug killed by a flare, by a loop-only weapon, by a flare charm or union just after a flare that catches a bug, or by anything within a few seconds of a flare catching it. Loop kills give far more XP and score than weapon kills, and bigger loops pay more.
Tansy sees everything twice. It is not her eyes, it is the wick.
Emberloop is a free bullet heaven game for your browser, on a phone or a computer.
FAQ
How do you unlock Tansy in Emberloop?
Close a good many loops.