
Keepers are the fireflies you play as. Each has its own twist on the trail and the loop, and an unlock. In Meadow Night, from 10:00, every keeper's loops also mend it and build its Ward, armor that softens every hit.
- Pip: A steady ember trail, and a little more might every ten levels.
- Wren: A far longer trail for bigger, richer loops; every Long Wick stretches it further.
- Tansy: Every flare echoes at half strength for more loop kills. Cutters must snip twice.
In this section
FAQ
Do loops heal you in Emberloop?
Yes, in Meadow Night from 10:00: every loop that catches bugs mends 1.5 HP per bug caught, at most 25% of your max HP a loop, and every 3 loops that catch 3 or more bugs add 1 armor to your Ward, up to 40. Your weapons keep you safe early on; late in the Night, loops keep you alive.
What happens when your health is low in Emberloop?
In Meadow Night from 10:00, while your HP is below 30% of its max, you regenerate an extra 1 HP a second, shown as +1 HP/s under your health bar. Back off to recover, then loop again.