Orbit Hop

Launch your rocket from planet to planet. How far can you hop?

Length
Endless
Quick run
90-second version in the Daily
Works on
Mobile & desktop
Category
Physics
A red-and-white rocket launches off its orbit round a coral planet toward a ringed peach planet in a blue nebula.

Orbit Hop controls: Tap, click or Space to launch · P pause. Press Play, then the game takes the keyboard. Press Tab to leave it.

Free play · endless · no sign-in

Tap, click or Space to launch · P pauseTap anywhere to launch

Free play

How to play Orbit Hop

  1. Watch your rocket circle its planet. For the first three planets a glowing arc on its orbit shows the launch window to the next planet.

  2. Tap, click or press Space while the rocket is inside the glow to launch it along its path. From the fourth planet on there is no glow: launch when the dots ahead of the nose lead to the next planet.

  3. Let the next planet's gravity catch you, then look which way its orbit turns.

  4. Launch when a gap in an asteroid belt is coming, and at a fork wait for the later launch if you want the gold planet.

  5. Keep hopping: Endless runs until your three rockets are lost, Timed stops after 90 seconds.

Controls

InputAction
Tap anywhereLaunch
ClickSpaceEnterLaunch
PPause

Tips

  1. Use the first three planets to learn the feel: the bright core of the glowing arc is a perfect launch, aimed at the next planet's centre, and perfects in a row climb from 50 to 150 bonus points. Once the arcs are gone, aim for that same moment.

  2. A perfect launch also sets up the next hop: it lands you where the next window comes along quickly, so a perfect streak is a faster climb too.

  3. With rocks ahead, look where the gap will be when you get there, not where it is now. If the rocks will be in the way, wait one more orbit; the window comes round again.

  4. Gold planets pay 300 points but their window is narrower. In Timed, take them when you are on a streak; in Endless, think twice on your last rocket.

  5. After a miss, the new rocket appears where you launched from, often right next to the window, so take a breath and watch one pass before you tap.

Modes

  • EndlessNo clock: hop from planet to planet until your last rocket is lost
  • Timed90 seconds on the clock: hop as far as you can

About Orbit Hop

Orbit Hop is a free one-tap space game you play right in your browser. Your little red-and-white rocket circles a planet, and the only thing you control is when to let go. Tap, and the rocket flies off along its orbit in the direction it was travelling; time it right and the next planet's gravity catches it and swings it into a new orbit, ready for the next hop. It is a simple idea from real orbital physics, set in a bright blue nebula full of ringed planets, spiral galaxies and drifting asteroids, and it is one of the easiest of our space games to pick up and one of the hardest to put down.

Timing is everything, and for your first three planets Orbit Hop shows you when. A glowing launch window lights up on your orbit: the stretch where a launch will reach the next planet. When your rocket slides into the glow it lights up and pings, so you learn exactly what a good launch looks like. After the third planet the windows switch off and the timing is yours: read the next planet's ring and the dots ahead of your rocket's nose, and tap when they line up. The brighter heart of the window is a perfect launch, aimed at the planet's core, and perfects in a row are worth more and more. Each planet spins its own way, so watch which direction the next orbit turns before you plan your launch.

The planets keep climbing, and so does the challenge. Orbits get faster and the windows shorter the higher you go. Asteroid belts drift across the gaps between planets, so you have to launch when the window is open and a gap in the rocks is coming your way. Every seventh planet is a fork: take the first window for a plain planet, or hold your nerve for a later, narrower one that reaches a gold planet worth 300 bonus points. You have three rockets: miss a planet or hit a rock and a new rocket warps in on the planet you left, but lose all three and you are lost in space.

There are two ways to play. In Endless there is no clock: you hop until your last rocket is lost, and the leaderboard shows how far you got. Timed is the same chain of planets on a 90-second clock, which makes it one of our quick games, and it is the version you meet in the Daily, in Swipe mode and in the gauntlets. Your score is 100 points for every planet you reach, plus bonuses for perfect launches and gold planets. The first planets are generous, with wide windows and no rocks, so a first run is easy to start; reaching the deep, fast orbits is what takes practice.

Free play is unlimited, and when you want a run to count, press Ranked attempt: your run is replayed and verified on our servers before it joins the leaderboards, which makes Orbit Hop a great fit for our competitive games. Every seed is built to be equally hard, so a score is a fair comparison. The movement is a playful take on real gravity, which puts the game right at home among our physics games.

One button is all it takes. On a phone or tablet, tap anywhere on the screen. On a computer, click, or press Space or Enter, and press P to pause. That makes Orbit Hop one of our favourite one-button games and timing games, it works just as well on mobile as on PC, and like everything on Gamefinity it is one of our free online games with no download.

Details

Genre
Physics
Orientation
Portrait (9:16)
Works on
Mobile & desktopPhones, tablets and computers
Controls
Keyboard, mouse or touch
Length
Endless: a run lasts until you lose (90-second version in the Daily)
Modes
2
Released
Updated
Credits
  • Design and development: Gamefinity
Age rating
4+
Orbit Hop leaderboardOrbit Hop timed leaderboard

Orbit Hop FAQ

  • How long does a game of Orbit Hop last?

    In Endless there is no time limit: you hop until all three of your rockets are lost, which for most players takes one to four minutes because the orbits keep getting faster. Timed lasts 90 seconds, or less if you lose all three rockets first.

  • How is the score calculated?

    You get 100 points for every planet you reach, a bonus for each perfect launch (50, rising to 150 for a long streak of perfects) and 300 for every gold planet. A lost rocket costs you nothing but the time and the rocket.

  • What is the launch window?

    The stretch of your rocket's orbit from which a launch reaches the next planet; its centre is a perfect launch aimed at the planet's core. For the first three planets it glows on the orbit to teach you the timing; after that it is invisible and you judge it yourself. At a fork there are two windows, one for each planet.

  • What happens when I miss a planet?

    You lose one of your three rockets and a new one warps in on the planet you launched from, so you can try that hop again. When the third rocket is lost, the run is over.

  • Can I play Orbit Hop on my phone?

    Yes. Orbit Hop is played with a single tap anywhere on the screen, so it works the same on phones, tablets and computers, where you can also click or press Space or Enter.

  • Is every game the same difficulty?

    Yes. Every layout of planets is built so that the best possible run is the same length, with the same belts and forks at the same points, so a high score on one seed is as hard to get as on any other.

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