
Flick Drill
Flick, track, snipe, hold fire: an 83-second aim drill on speed and accuracy.
- Round
- 84 seconds
- Works on
- Desktop only
- Category
- Skill

Flick Drill controls: Click the orange targets · leave the blue ones · hold the button to track. Press Play, then the game takes the keyboard. Press Tab to leave it.
Free play · 84 seconds · no sign-in
Click the orange targets · leave the blue ones · hold the button to track
How to play Flick Drill
Click to start the drill; move the mouse to aim the crosshair the game draws for you.
Flick: click each orange target as fast as you can before its ring runs out; lead the ones that slide on a rail.
Leave the blue NO-SHOOT plates alone: hitting one costs 100 points and your combo.
Track: hold the mouse button down and keep the crosshair on the gliding ball.
Precision: pick off the small targets, some of them sliding; a stray click costs 50 points and your combo.
Read your accuracy, average reaction time, tracking percentage and best combo on the results card.
Controls
| Input | Action |
|---|---|
| Move the mouse | Aim the crosshair |
| Click (any mouse button) | Start the drill; shoot a target in the Flick and Precision stages |
| Hold the mouse button | Track the ball in the Track stage |
Tips
Accuracy multiplies every click point, so in Precision it pays to slow down: one stray click costs 50 points, breaks the combo and lowers the multiplier on everything you have scored.
In Flick, move first and click once you are on the target. A single deliberate click beats two quick ones, because the miss lowers your accuracy multiplier while the time saved is only worth a few points.
When two discs pop up at once, check the colour before you flick: the blue NO-SHOOT plate is always as far from your crosshair as the orange target, so going for the nearest one is a coin toss.
Targets on a rail slide at a steady speed and bounce at the orange end stops. Aim a little ahead in the direction they are moving, or wait for the bounce and catch them as they turn.
The blue ribbon in the Track stage is the next second of the ball's path. Glance along it to see the next turn coming, and keep the button held for the whole stage; letting go to reposition costs more tracking time than it saves.
About Flick Drill
Flick Drill is a free aim trainer you play in your browser with a mouse. One run is a single 83-second drill in three stages, set in a bright, sunlit training hall where orange-and-white targets pop up on their stands and shatter when you hit them. It ends with a results card that works as a mouse accuracy test: your click accuracy, your average reaction time in milliseconds, how much of the time you kept the crosshair on a moving target, and your best combo. There is nothing to install, no account is needed to practise, and every run starts instantly, which makes it a handy aim practice game for a spare minute or a proper warm-up.
The drill has three stages of 25 seconds each, and each opens with a one-line instruction. In Flick, targets pop up one at a time around the hall: snap the crosshair onto each one and click before its ring runs out. The first six are plain and big, and the first three wait four seconds, so a newcomer finds the rhythm. Then the range starts testing more than speed: some targets slide along a rail on the floor, so you have to lead them, and some appear beside a blue NO-SHOOT plate as far from your crosshair as the real target, so you have to read before you flick. Leave the blue plate alone; hitting it costs 100 points and your combo. In Track, a training ball glides along smooth figure-eight curves while you hold the mouse button and keep the crosshair on it, with a ribbon of light showing where it goes next. In Precision, the targets are small, some slide on rails, and every stray click costs 50 points.
Scoring rewards speed and accuracy together. A hit is worth more the faster you land it after the target appears, a moving target is worth 50 more, and each hit in a row raises the combo, up to double points after ten clean hits. Everything you earn by clicking is then multiplied by your accuracy: a perfect 100 % pays ×1.25, 90 % about ×1.06, and spraying clicks at 30 % shrinks it to about a third, so wild clicking always scores less than aiming. Tracking adds points for every moment the ball is held under the crosshair. Every miss shows where your shot went and a line to the edge of the target, so you can see how far off you were. The score updates live, and a Ranked attempt puts one run on the all-time and weekly leaderboards once our servers have replayed and verified it.
Flick Drill is Desktop only, and that is deliberate. It is built around a precise mouse: fast flicks, hovering the crosshair between targets and following a moving ball at speed across a wide landscape screen. On a phone your fingertip covers the very target you are aiming at and cannot hover between taps, so the drill would test your thumb rather than your aim. If you open it on a phone, the page says it is made for keyboard and mouse and offers to copy or share the link so you can play later on a computer; you can still press Play anyway. You will find more games made for a computer among our PC games.
Because every seed only changes where targets appear and which way a sliding target starts, never their size, distance, speed, timing or kind, every run is equally hard and your scores are comparable from one session to the next. That makes Flick Drill a fair way to track progress: play a few runs, look at the accuracy and reaction numbers on the results card, and aim to raise both. For more precision challenges, try our other aim games, test your reflexes with reaction games, or browse the shooting games, quick games and competitive games collections and the rest of our skill games.
Details
- Category
- Skill Games
- Tags
- Genre
- Aim
- Orientation
- Landscape (16:9)
- Works on
- Desktop onlyComputers (keyboard and mouse)
- Controls
- Mouse or touch
- Released
- Updated
- Credits
- Design and development: Gamefinity
- Age rating
- 4+
Flick Drill FAQ
Can I play Flick Drill on my phone?
It is made for desktop. The drill depends on a precise mouse and hover-aiming across a wide screen, and on a phone your finger covers the target and cannot hover. A phone shows a Made for keyboard and mouse notice with a Copy link / Share button so you can open it later on a computer, and a Play anyway button if you want to try it by touch.
How long does a run last?
Always 83.5 seconds: three stages of 25 seconds, each with a 1.5-second intro, and a 4-second results card at the end. A run with no click and no held button for 15 seconds ends early.
How is the score calculated?
Each hit earns more the faster you land it, a moving target earns 50 more, and your combo raises it up to double. All click points are then multiplied by your accuracy (×1.25 at 100 %, less as you miss). Tracking adds 4 points for every sixtieth of a second the ball is held under the crosshair. Each stray click in the Precision stage costs 50 points, and each hit on a blue NO-SHOOT plate costs 100.
What are the blue targets?
They are NO-SHOOT plates, a test of discipline. From the tenth target of the Flick stage some orange targets pop up together with a blue plate of the same size and the same distance from your crosshair. Shoot the orange one and leave the blue one alone: hitting it costs 100 points, breaks your combo and counts as a missed shot.
What does the reaction time on the results card measure?
The average time between a target appearing and your hit, over every target you hit in the Flick and Precision stages. It includes moving the mouse there, so it is a flick time rather than a pure reflex test.
Is every run the same?
The sizes, distances, lifetimes, speeds and kinds of target are identical in every run; only the directions in which targets appear, which way a sliding target starts and the ball's starting point change. That keeps every run equally hard, so your scores are comparable.
Next up
More games like Flick Drill.